Games that dont need shader model 3.0
![games that dont need shader model 3.0 games that dont need shader model 3.0](https://i.ytimg.com/vi/NJcKtZIlopQ/hqdefault.jpg)
I still have to hard code their usage and implementation (softening those is stage 2), but all of the properties I mentioned above could easily be extracted to an editable file. Mutations must be random.Ī huge bonus of the way it’s implemented is that it’s no longer necessary to hard code stat properties. People who were with us back in 0.4.1 will remember the fat-bug which caused creatures to swell progressively larger until they became crippled by their own weight and died out), but now the compiler will make it physically impossible. I wasn’t doing this anyway (well, not deliberately. The way it’s implemented imposes certain restrictions: for instance, I am no longer able to bias the mutation direction for any stat. "The cross sectional radius of the limb's upper bone.", //Description AddMappedGeneticStatType(ġf / 40f) //Mutation Rate AddFloatingGeneticStatType( This includes things like a Printable Name and Description for the UI’s benefit, as well as mutation rate (for genetic stats), upper and lower limits, where to find them in external files (for base stats), and so on. The ultimate goal of this particular piece of work is to extract every creature stat in the game into a central StatData class, which defines all their common characteristics.
![games that dont need shader model 3.0 games that dont need shader model 3.0](https://images.gog-statics.com/82749fc7ad33c8169469d99c2bdce6ab99a601de598b3a014015cafe5968c217.jpg)
The code behind this new system is a pleasure to work with, and it realises a dream I’ve had for for a while: a centralised, decoupled stat library. It’s actually the first time I’ve been genuinely proud not just of what the game does, but of how it does it. While trying to find that solution, I’ve been further developing my new Stat Control System. If we can narrow down what it is specifically that the AMD cards have trouble with, we might be able to work around this issue. My current plan is to create a suite of non-functional shaders, each commenting out or otherwise reducing a different section of the original shader, then distributing these to people with the bug to try out. Since I don’t have a computer with an AMD Card in it, I can’t even go for the inelegant fix for it (namely, continually keep tweaking random stuff until the damn thing works). Since Google is turning up nothing, I have no elegant fix for it (a small number of people reporting similar problems with AMD cards on other games, and that’s about it). I get bugs that result in unseen creatures drifting silently through a world of infinite darkness. Other programmers get bugs that result in exceptions. There is, however, one remaining bug, and it’s rather major: on a number of AMD graphics cards, the shaders responsible for drawing the creatures and terrain are not working. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.The 0.6.1 release went reasonably well: we managed to track down and fix most reported bugs, and the game now appears to be reasonably stable. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse.
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